EF 157 Glider Design Project
My 5-person team is designing a self-powered glider for our engineering fundamentals class competition. It launches from a 28-foot platform and has to land on a target about 18 feet away. Sending balls through hoops earns bonus points, but we chose to put everything into an accurate landing.
Our design is a small cart, 3D printed in PLA, with a large square canopy for a wing. A mousetrap drives the wheels to roll it off the platform, and the canopy gives it lots of lift and drag so it comes down slowly and predictably. Key parts are adjustable so we can tune it as we test.
I led the design and aerodynamics and did a lot of the team coordination. To predict where the glider would land before we built anything, we used models of the mousetrap’s launch speed and the glide path. I also put together a custom flight simulator with the help of AI tools: give it the glider’s size, weight, and drag, and it estimates where the glider will land and how fast it will be going. I also built one of our weighted decision matrices and made the slides for our design certification hearing.
The prototype is built and the cart now drives under its own power, so we’ve started in-person testing. The models rely on simplifying assumptions, so real runs are how we’ll tune it.